Monday, September 16, 2024

Assassin’s Creed Shadows has got one massive, gorgeous, secret weapon up its sleeve to make it more immersive than ever: clouds

In an open world game, clouds take up a quarter of the screen at all times. They’re massive, important, and - all too often - completely overlooked. I can list a few of my all-time favourite in-game worlds (Destiny, The Witcher 3, Bloodborne, to name a few), and you know what they all have in common? Gorgeous skyboxes that do so much to help fold you into the fiction you’re playing; god rays and weather systems and a sense of scale that firmly roots you in whatever make-believe setting you’re playing in today.

But Assassin’s Creed Shadows isn’t make-believe. Not fully, anyway. As is now tradition for the series, Ubisoft is transporting you back in time, to a real historical location and time period, rooting this fantasy, very much, in reality. This time, we’re off to late-Sengoku period Japan, exploring the central regions of Kobe, Kyoto, and Osaka in 1579 as civil war threatens to choke the life out of this blossoming empire.

Like Mirage, Valhalla, Odyssey and Origins before it, Shadows is keen to project an idealised version of its setting to us - it’s not going to be a perfect, to-scale version of Japan, no. That would be a ludicrous undertaking. Instead, Ubisoft will be cherry-picking the most aesthetically- and mechanically-rewarding elements of the region, crunching them down to a scale that isn’t too overwhelming for your average Open World Enjoyer, and serving them up in a mouth-watering digital package that we can spent 100s of hours gawking at (that’s roughly the size of Origins, by the way).

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Alan Wake 2's composer says the Lake House DLC has left him "crying constantly", a "damn ugly snot cry" at that, which can only be good news, right?

Alan Wake 2 has one more piece of DLC due out this October, and working on the soundtrack has left the game's composer a bit moist.



When Remedy announced that it would be releasing a couple of pieces of DLC for Alan Wake 2, I was ecstatic considering just how good that game was. The first piece, which was a mini-anthology type thing about a couple of characters from the base game (and one not so much from the base game that I won't spoil for those that haven't got to it yet). The second and final piece of DLC, titled The Lake House, is due out next month sometime, and the game's composer Petri Alanko has shared that working on it has left him "crying constantly", though of course didn't spill any beans on what the DLC will be like.



"I’m editing vocals for [The Lake House] DLC and this is by far the hardest thing I’ve ever run into, ‘cos the feels - I’m crying constantly, and it’s a damn ugly snot cry, not some posing-in-a-pic glycerin prop tear," wrote Alanko on Twitter. "Absolutely amazing stuff coming. I wish I could say more." Alan Wake 2 co-writer and co-director Sam Lake cheekily responded to Alanko saying "I might have written some lyrics to sum up the whole journey leading to and through Alan Wake 2," finishing with a shrugging emoji.


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Is GTA 6 going to be delayed? A former Rockstar dev thinks we won't know until May 2025 at the earliest

There are constant questions over whether GTA 6 will be delayed, but one former Rockstar dev thinks any announcement of a delay won't come until next year.



Earlier this month, some rumours started to spread that GTA 6 had been delayed, but Bloomberg's Jason Schreier (known for his strong reputation when it comes to insider information) says that that doesn't seem to be the case after speaking with six employees at Rockstar - though he did also make it clear that these devs haven't been informed of a delay, meaning one could still be coming, but right now it doesn't seem to be happening. Of course, with all this talk of delays, it's still on the minds of a lot of players eager to jump into what is probably the most anticipated sequel of the decade.



In turn, former Rockstar North technical director Obbe Vermeij, who worked on several GTA titles including GTA 3, 4, Vice City, and San Andreas, offered his perspective on when news of a delay might come. "The decision to delay GTA 4 was made 4 months or so before the original release date," Vermeij explains of the beloved fourth game in the series. "Any further and it's hard to make the call. [Rockstar] is probably not in a position to determine whether they will hit 2025 until May-ish."


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Warhammer 40K: Darktide may be coming to PlayStation 5, according to a Taiwanese game rating

Warhammer 40K: Darktide - one of the best Warhammer games in recent years and a very good co-op shooter - may be popping up on the PS5 according to a Taiwanese game rating.


This rating, spotted by Gematsu, has seemingly listed the game as incoming to the Sony platform, though there hasn't been any official announcement by Fatshark or Sony for that matter as of writing. Whether this is a canary in the coal mine for a larger announcement in the near future, or a fumbled entry on a national rating platform historically fumble-averse will surely be revealed in the coming weeks or months.


Darktide has been trucking along rather nicely since its release. Originally let out into the wild in a peculiar state, with some genuine flaws tied to progression and performance, time has only made the game more inticing. These days, being blessed with notable major content updates, it's one of the better co-op PvE shooters out there. It's been doing rather well on both the PC and Xbox up until now, so PS5 players will surely be keen to hop into a game at its best.


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Sunday, September 15, 2024

Be careful of spoilers, Zelda fans, Echoes of Wisdom appears to have leaked online

Those of you hoping to go into The Legend of Zelda: Echoes of Wisdom might want to be careful, as the ROM appears to have been leaked.



It seems like you just can't spend any amount of time on the internet without being wary of spoilers these days, and as leak culture just continues to dominate, it's getting harder and harder to avoid them. Now, it seems like the ROM for Nintendo's next entry in The Legend of Zelda series, Echoes of Wisdom, has been leaked online (via Eurogamer). Earlier this week, YouTuber Nintendo Prime posted a video claiming that they had seen a link to a ROM that contains the entire game online, and that they "have confirmed" it's real. Nintendo Prime hasn't shared any footage from the leak online, noting that they just confirmed it "as part of my job," telling fans to "stop asking" for it because piracy is "illegal and career ending to do so."



Others verified the ROM leak was real too, with Zelda content creator Zelda Lore writing on their own Twitter, "WARNING! Echoes of Wisdom has LEAKED. People already have it on emulators. Be careful if you want to remain spoiler free." So far a quick look around the internet doesn't seem to show too much of the game, though I have seen elsewhere that the game's opening title screen has been shared (no I won't leak it, I'm not getting got by the Nintendo snipers today, thank you very much). A similar thing happened last year with Tears of the Kingdom, which eventually led to Nintendo Switch emulator Yuzu's development being ceased and its lead dev having to pay Nintendo $2.4 million.


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They're taking the Hobbits to 2025 - cosy life-sim Tales Of The Shire: A Lord of the Rings Game catches a delay

Apologies to those of you hoping to escape to a cosy Hobbit life, but Tales of the Shire has been delayed into 2025.



While there's a seemingly infinite number of cosy games to play at any given moment, Lord of the Rings fans were unsurprisingly particularly excited by Tales of the Shire. You get to be a Hobbit and do things like fish, farm, cook, and explore the world of Lord of the Rings in a low-stakes manner, what's not to love? It was originally due out sometime this year, but as the year gets closer and closer towards its end, Wētā Workshop Game Studio has some bad news: the game has been delayed into 2025. It's obviously not the news you'd want to hear, especially when one of the most recent video game entries in the world of Middle-earth was The Lord of the Rings: Gollum.



"All of us here at Wētā Workshop are excited to have you join us in the Shire, a peaceful corner of J.R.R. Tolkien's world", wrote Wētā Workshop in a statement. "When a new Hobbit steps into Bywater for the very first time, we want that moment to be everything you're hoping for. To ensure that we deliver that vision, Tales of the Shire will now be launching early 2025. Thank you for your patience and continued support. Be sure to tune into our A Hobbit Day Showcase on September 22nd to learn more about Tales of the Shire and Our new release date.


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In a time of uncertainty for live-service games, Pocketpair makes it clear that Palworld is staying as a premium title

Those of you worried that Palworld will go the full live-service route likely don't need to be, as developer Pocketpair has no plans to make it free-to-play.



Palworld is the kind of game that's pretty perfectly poised to go free-to-play if it wanted to, as all those sales certainly put it in a strong position for a good long while. Many games of its ilk typically are free-to-play these days, opting for microtransactions and DLC as the main form of revenue, but in a recent interview with ASCII Japan (as translated by Automaton), Pocketpair CEO Takuro Mizobe was asked about whether Palworld will switch to the live-service model in its lifetime.



"When you think about it from a business perspective, making [Palworld] a live-service game would extend its lifespan and make it more stable in terms of profitability," Mizobe said. "However, the game was not initially designed with that approach in mind, so there would be many challenges involved in taking it down the live-service path." He also pointed out how games like PUBG and Fall Guys managed to successfully switch to a free-to-play model, but noted that both of them "took several years to make the shift. While I understand that the live-service model is good for business, it’s not that easy."


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Saturday, September 14, 2024

The best games that bricked consoles

There's now a premium, extended version of this podcast that you can get as a VG247 paid subscriber - check out our Support Us page for more info. Doing so helps ensure that we can keep making the show! But don't worry if that's not for you, the main show will always be free.

If you were lucky enough to have lived through the 7th console generation as a young adult with enough disposable income to buy a couple of games per month, you ate damn well. You probably have countless fond memories of each big new watercooler game that the studios of the day were firing out with alarming regularity, and you had no idea what the hell "games as a service" meant. Bliss.

What wasn't blissful, though, was how unreliable the machines were. The Xbox 360 of course was blighted by the Red Ring of Death scandal, a vast and expensive tech design and consumer rights blunder that cost Microsoft billions to put right. The PS3 similarly had the Yellow Light of Death, which wasn't as bad or as widespread as Microsoft's issue, but still affected a lot of people and is pretty much a guaranteed certainty if you're still lucky enough to have a working PS3 Fat: clean that thing religiously and change the thermal paste. Honestly. Do it. It will die eventually whatever you do, but don't tempt fate.

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The best Sims game turns 20 today, calling forth a wave of warm nostalgia in the face of the franchise's uncertain future

Like many children, I grew up playing whatever video games I could get my hands on, my early choices dictated largely by parental preference and what the owner of the sole computer shop in my rural hometown chose to stock. The original Sims was the first game I ever successfully lobbied to own: actively seeking it out — and my subsequent fascination upon actually getting to play it — was, with hindsight, a fairly significant early expression of my emerging personality as a 10-year-old. As you can probably imagine, therefore, four years and countless mercifully-untracked in-game hours later, I was about as hype for The Sims' first-ever sequel as a geeky 14-year-old can get. Read: extremely. And because life is nice sometimes, I was destined not to be disappointed.

All of which is to say that there's no denying the nostalgia factor at play here; but I still maintain that The Sims 2 was the high point of the franchise. And, while this isn't an uncontested view, it's not exactly a niche opinion either: it's a stronger candidate for the title than The Sims or The Sims 4, certainly; and while The Sims 3 has a lot of fans these days, the room temperature read seems to suggest it's an even split at best.

The Sims 2 wasn't criticism proof on launch, of course, even if it came in for less flack overall than its eventual sequels. For players of the original game, this was their first experience of going back to a base game without the add-ons they'd spent the previous four years (and a significant chunk of money) collecting to expand their experience. The conspicuous absence of features like pet ownership, vacations, fame, magical powers, and urban nightlife — all of which had been added through the original game's seven expansion packs — came in for a measure of criticism, especially once it became obvious that EA and Maxis fully intended to sell almost all of those features again for The Sims 2 in what amounted on a basic level to remakes of said EPs.

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Hollowbody review - A thrilling PSX-style experience that remixes the classic survival horror formula

Forget all about the upcoming Silent Hill 2 remake, for now at least. Hollowbody is the latest survival horror game on the scene, and when VG247 previously described it as one of our most anticipated horror games, we had good reason to do so. Hollowbody is an exceptional experience that pays homage to many cult classics, while forging a unique legacy of its very own.

Playing as Mica, you are an unlicensed black market shipper in a dystopian British city. And while Mica’s home in Hollowbody’s world looks futuristic, with flying cars and neon hues, it’s the exclusion zone where you’ll be spending most of your time as she strives to find her missing partner, Sasha. As newspaper clippings, posters, and the array of corpses slowly reveal, this exclusion zone was one struck with disaster; a disaster that killed off many civilians and stripped them of their homes, and this disaster was far from natural. In fact, it appears to have been manufactured in a lab, so before you know it, Hollowbody is already providing you with a stark reminder of Resident Evil’s biological terrors.

This isn’t all that there is to Hollowbody’s story, however. The intricate and provocative world-building available allows you, as Mica, to really sink your teeth into these crumbling apartments and desolate streets, and the stories of the people who once walked them. The discoveries you make and radio signals you tune into are so moving at times that it’s hard not to compare the experiences of these characters to the very real experiences of real people in 2024. Hollowbody may seem dystopian and futuristic, but ultimately, it tells an incredibly pertinent tale.

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Friday, September 13, 2024

Wild Bastards has got killer style and ideas, but feels like a scattered shotgun blast instead of a bullseye

Blue Manchu's Void Bastards, published back in the day by Humble Games, was a 'strategy-shooter' roguelike I enjoyed enough to grab twice, one DRM-free and another on Steam. More than five years later after its launch, Wild Bastards is taking things in a new direction I haven't been vibing with.

I was really excited to jump into this one. It looked remarkably stylish and breezy, the sort of perfect indie release for the pre-autumn AAA madness period. Unfortunately, my first few hours with it have been middling, and I was wondering whether I wasn't in the right headspace for it, yet some reviews are echoing many of my feelings.

From the get-go, it becomes abundantly clear Wild Bastards is a huge love letter to westerns. "Of course, it basically says so on the cover!" Well, yeah, but you might have the looks and lack the right voice. That ain't an issue here, as Blue Manchu has nailed the banter between characters (as annoying as it can often be) and the atmosphere of a sci-fi setting that borrows all of its skeleton from cowboy and bandits movies. There's even a team of 13 legendary outlaws and enough cliches to stop a train. It wears its influences proudly on its sleeve.

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Helldivers 2 players seem pretty cool with Arrowhead sticking stratagems in a Warbond for the first time, provided plenty of free firepower keeps coming

Yesterday, Helldivers 2 developer Arrowhead revealed the next Warbond that'll be arriving in the game, Chemical Agents, which is set to kick up a stink when it drops on September 19.

Part of this latest Warbond are a couple of stratagem variants - the TX-41 Sterilizer and the AX/TX-13 'Guard Dog' Dog Breath - with this being the first time Arrowhead's elected to include some in a Warbond, rather than offering the usual couple of new primary weapons. How are players feeling about it? Well, pretty ok, it seems.

As we reported yesterday, Arrowhead acknowledged this change in the blog detailing Chemical Agents by writing: "Adding stratagem variants to Warbonds is new with Chemical Agents, but our designers felt that since gas is a crowd control tool, it made more sense to release stratagems and let Helldivers choose the primary weapons they love the most. Not only that, but this is bringing some serious variety to Chemical Agents that we hope players will enjoy."

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Stray publisher Annapurna Interactive's "entire" gaming staff reportedly resigns after independence negotiations break down

All 25 members of staff on the gaming team at Annapurna Interactive - publisher of acclaimed indies like Outer Wilds, Stray and Neon White - have reportedly resigned after talks to spin-off the division as an "independent entity" broke down.

According to a report from Bloomberg, corroborated by IGN, Annapurna president of interactive and new media Hector Sanchez has reassured partner developers that the company will continue its existing contracts.

The report states that Annapurna Interactive President Nathan Gary and his team had been negotiating with Annapurna Pictures owner Megan Ellison over spinning off the gaming division into "independent entity", with Ellison pulling out of these negotiations at some juncture. The resignation of Gary and the other staff followed this development.

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Thursday, September 12, 2024

Skateboard man Tony Hawk teases that he's working with Activision on "something the fans will truly appreciate"

Remember Tony Hawk, skateboarder and star of a bunch of video games that served as foundational experiences for you and your mates - assuming you grew up with dreams of competing at the X Games and having Rage Against The Machine play at your medal winning afterparty? Well, he's just teased plans to commemorate the original Pro Skater's 25th birthday, apparently with help from Activision.

"I wish I could tell you more, but I can tell you that I’ve been talking to Activision again, which is insanely exciting. We’re working on something,” Hawk said, over a plate of Chinese chicken salad and the spaghetti bolognese that you get at LA's Chateau Marmont hotel.

“This is the first time I've said that publicly," he added, "I think it will be something the fans will truly appreciate.” Hawk did also rule out the idea of it being contact lenses that make you skate like him, so there you go.

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Helldivers 2's next Warbond, Chemical Agents, will let you douse bugs in noxious gas as "galactic pest control" and comes with a fart emote

Helldivers 2 developer Arrwhead has revealed the next Warbond that'll be arriving in the game. It's called Chemical Agents, and will live up to that name by letting you douse enemies in horrible gas and unleash some similarly toxic odours on your teammates through a fart emote.

The news of this Warbond comes as studio is building to the deployment of Patch 01.001.007 on September 17, which thus far looks to be bringing a heap of buffs in an attempt to get the game's community back into their happy zone, following recent criticism over nerfs. Here's hoping the follow-up to the Freedom's Flame Warbond passes that same smell test.

As outlined in the PS blog post announcing it, Chemical Agents is set to drop on September 19, and offers a bunch of gear themed around the kind of stuff you might don if you were trying to rid the entire galaxy of bacteria using everything you keep in the cupboard under your kitchen sink.

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Venom: The Last Dance's second trailer has a bittersweet vibe and a surprise Knull appearance

The highlight of the first Venom: The Last Dance trailer was the symbiote taking over a horse, which... isn't exactly high praise. In the just-released second preview, however, things are looking more intriguing and unexpectedly high-stakes.

We already knew that the third Venom movie was meant to be the 'end of the line' for Tom Hardy's Eddie Brock and the chatty Venom symbiote unless some sort of very half-assed crossover event movie happens with Morbius, Kraven, and whatnot. The first trailer also introduced Chiwetel Ejiofor as a military-type and Juno Temple as a scientist both trying to hunt down and understand the symbiote just as a major invasion hits Earth. Now, the plot is getting a bit more complicated.

One major complaint about the two Venom movies released so far, which have done really well at the box office despite the middling critical receptions, was that they lacked compelling-enough villains or threats that went beyond just another guy wearing a symbiote in a different colour. Sure, Carnage is a big villain from the comic books, but he was wasted alongside Woody Harrelson's Cletus Kassady. Now, in the final stretch, the creatives and producers behind the saga are raising the stakes by bringing Knull, the god and creator of all the hungry symbiotes, into the fold.

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The Penguin will return in The Batman 2, but Colin Farrell was just happy to be done with him after shooting his spinoff show

The Penguin finally premieres on Max in exactly one week, on September 19. We're now learning more and more about the process of shooting the long-anticipated series, and it appears that Colin Farrell didn't have a super great time under all the prosthetics and makeup.

As part of Total Film's new issue, the actor explained the highs and lows of returning to Gotham as Oswald Cobblepot, and while he praises the character that's been created by Matt Reeves and showrunner Lauren LeFranc, he also was happy to leave him behind.

"Don't get me wrong – I loved it – but it got in on me a little bit. By the end of it, I was bitching and moaning to anyone who would listen to me that I f**king wanted it to be finished," he openly admitted before describing his personal attachment to previous iterations of the character. "It's not like I didn't know who I was and I was going out and burning cars and s**t, but... if you take what Matt Reeves created and then what Lauren [LeFranc, showrunner] did and what Mike [Marino, prosthetics and make-up designer] did and put them all together, it was a really powerful experience."

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Wednesday, September 11, 2024

As claims of Amazon pausing Good Omens production emerge over serious allegations against Neil Gaiman, the author reportedly offers to step away from the show

Neil Gaiman was accused of sexual assault earlier this year, and it's now being reported that as a result production on Good Omens season 3 is being paused.



Back in July, a report was released alleging that Nail Gaiman had committed sexual assault against multiple women, one of which allegedly had signed a non-disclosure agreement following her experience with the author, others having previously served as nannies for his child. Currently, Gaiman has denied the allegations against him, but earlier this week Deadline reported that production has been paused on the Amazon Prime and BBC adaptation of Good Omens, a popular show based on books he co-wrote with Terry Pratchett.



While a spokesperson provided no comment to Deadline, the outlet claims that it had heard there are discussions about possible production changes. However, Deadline has now reported that Gaiman himself has offered to step back from the third and final season of Good Omens. This is apparently so that production can continue on it, but according to Deadline this is not an admission from Gaiman that any of the allegations are true. Amazon is reportedly believed to be considering Gaiman's offer, but no final calls have been made just yet. The show is currently in pre-production, and was originally slated to be released in January, 2025.


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Helldivers 2's next big update is buffing the gun that's designed to be "like a sniper rifle on crack" so you can blast larger enemies to bits

Helldivers 2's upcoming patch will be bringing with it some pretty beefy buffs to the RS-422 railgun, with Arrowhead having slid the weapon's damage numbers upwards in its efforts to deliver the kind of fun that the game's community has been asking for.

The studio is offering little snippets of the notes for Patch 01.001.007 at the moment, building on what it shared in last week's blog post and building up to the update dropping on September 17.

Following up on revealing its plans in terms of buffing flamethrowers yesterday, Arrowhead's latest revceal concerns the railgun, which was a very popular weapon, especially early on in the game's lifespan when it was being used to take down armoured foes before being hit with an unpopular nerf.

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NBA 2K25 review: A 7-foot 6, 300-pound center that’s plenty skilled, but still a bit turnover-prone

If anyone’s asked me over the past few years which of the big annual sports franchises generally offered the most bang-for-your-buck on a yearly basis, I’ve probably said NBA 2K.

It’s not a hugely ringing endorsement - unless you’re interested in whichever minor tweaks to the formula are on offer, you can generally skip any at least a year or two of it or its competitors in the handegg or footsphere business without actually missing much. But, in a genre where the strength of the package, the sheer volume and depth of content aimed at letting you do a sports thing in various ways, is king, NBA 2K’s felt like LeBron. If he was constantly trying to sell you fake money.

NBA 2K25 is just as big as its notoriously girthy predecessors, clocking in at about 133GB on my PC, which is in the ballpark of Starfield and Baldur’s Gate 3, both games that are noted for their hugeness. What you get for surrendering all that hard drive space isn’t a sports game so much as it is several smaller games that’ve combined into one giant mecha-sports thing. Like if you told Shaq, Kobe, and Phil Jackson to stand on each others’ shoulders.

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Watch Diablo 4 fail to compute after one player's Barb does well beyond the highest amount of damage possible

Diablo 4 is a very competent game, so it’s certainly amusing to see it, well, sort of break as a result of the amount of damage one player managed to do. The game is currently hosting its latest Public Test Server (PTR), allowing players to get early hands on with the revamped progression system, new gear and many of the improvements coming to the game with Season 6 and the Vessel of Hatred Expansion.

PTRs are designed for players to break them, find bugs, and report… unusual occurrences. In many cases, this particular test has been rougher than previous PTRs, but it’s also been responsible for some of the funniest content.





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Tuesday, September 10, 2024

PS5 Pro $700 announcement felt like it shook reality

Let me fill you in on a secret. This morning I wrote the outline of a reaction to the PS5 Pro announcement that Sony had yet to make, including my desire to pre-order it. I felt I had a pretty good idea of what to expect. In many ways I was right. In one major way I was wrong. The following is that article, but now with added context around the PS5 Pro's release price.

Sony just announced its long-rumoured PS5 Pro. It feels like we've known about this console from even before the PS5 launched, the machine thought to bridge the gap between the current PS5 (now four years on the market, if you can believe it) and the inevitable PS6 - just like the PS4 did ahead of the PS5.

And, yeah, after watching Mark Cerny, Lead Architect of the PS5, talk for nine minutes, that is exactly what the PS5 Pro is, it seems. Yet, it feels like a less desirable machine than the PS4 Pro was at the time, so why did I just pre-order it? I honestly don't know.

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Treyarch confirms Call of Duty Black Ops 6 maps won’t be too big at launch, and certainly no bigger than what you’ve played in the beta

If you've been playing the Call of Duty: Black Ops 6 beta, you've probably gotten used to messing around on Skyline and Derelict. What's interesting is, according to Treyarch, maps won't be getting much bigger than those on the official launch.


This information was revealed via Twitter, on which the official Treyarch twitter account provided a glimpse into the future of multiplayer maps in Black Ops 6. Not only did we learn that 16 multiplayer maps will be available at launch, we learned that medium sized map like Skyline will be upon the higher end of size.


This may sound surprising, as Skyline doesn't necisarily feel that large, but to be fair it's a multi-layered map with two large floors and a sizable exterior too. It's also worth noting that the flow of the map makes it quite speedy, with players encouraged to charge ahead into sight lines of other players, rather than sneak around for flanks.


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Has Spider-Man: Beyond the Spider-Verse actually been delayed to 2027? Not according to its composer

A report recently claimed that Sony might be moving Spider-Man: Beyond the Spider-Verse to 2027, but the series' composer has set the record straight.



Pardoning the pun there in that first line, yesterday industry insider Jeff Sneider shared in his (paywalled) column The Insneider that the third and final entry in the Spider-Verse trilogy, Beyond the Spider-Verse, which currently doesn't have a release date is now being slated for 2027, and that most of the film has been scrapped for creative reasons. Beyond the Spider-Verse was originally slated for release on March 29, 2024, though was delayed in part due to the writer's strike last year, but also because it sounded like it wouldn't be ready production-wise anyway. A 2027 release would obviously be a three year long delay, and would mean it was releasing four years after its predecessor, Across the Spider-Verse.



However, it seems like Sneider's information wasn't entirely accurate, as the composer for the trilogy of films Daniel Pemberton took to Twitter to dispel any speculation around the claim. "Don’t really ever want to weigh in on this sort of stuff BUT would you ever believe there could sometimes be stuff on the internet that might not always be particularly accurate? Hmmmm…" wrote Pemberton.


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Too broke for Space Marine 2? Roblox might have a solution for the fiscally weak Warhammer fan

Space Marine 2 is out and making a name for itself in the Steam charts, breaking its own concurrent player count following its general release yesterday. However, as a premium game, maybe you're unable to hop on the hype train right now. For those waiting for payday, a discount, or otherwise, Roblox might be able to tide you over.


That's because the community have actually created some pretty fun and ambitious Warhammer 40k games over the years on the gaming platform, hosting them for the pleasure of those who land in the middle of the Venn diagram connecting Roblox and 40K. Believe it or not, some of these are pretty rad.


Here's a really dope one. Marches of Molech is an open PvP / roleplaying game set in the 40K universe, where you can pick out various loadouts for either a loyal Imperium faction, or a traitor faction. Once you're in, you can take your Roblox avatar out into the open battlefield, and clash against the other faction for control over the battlefield.


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James Earl Jones, the iconic actor behind Darth Vader, Mufasa, and more, has died aged 93

James Earl Jones, the instantly recognisable voice of characters like Darth Vader and The Lion King's Mufasa, has died at the age of 93.



Yesterday, the actor's agent Barry McPherson shared that Jones had died early in the morning surrounded by his family. Most people will know the actor as the incredibly foreboding voice of Star Wars most iconic villain Darth Vader, as well as the voice of Mufasa in both the original Lion King as well as its 2019 remake, but he had an incredibly broad career outside of these roles - he was also much beloved for his roles in films like Field of Dreams, Conan the Barbarian, and Coming to America.



His performances weren't just highly regarded by fans, as Jones was also an incredibly rare EGOT winner, meaning over his career he won at least one Emmy, Grammy, Oscar, and Tony. In fact, the actor had one three Emmy awards, and three Tony Awards, with his Grammy being for spoken-word, and his Oscar being an honorary lifetime achievement award given to him in 2011. He was also only the second Black man nominated for an Academy Award in 1971 for his role in The Great White Hope. In total Jones achieved almost 200 screen credits over the course of his 60 year-long career, his first film credit being Stanley Kubrick's 1964 classic Dr. Stangelove or: How I Learned to Stop Worrying and Love the Bomb.


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Monday, September 9, 2024

Star Wars Outlaws understands the importance of weird little guys and Glup Shittos

The bustling cantinas and shady back alleys of Star Wars Outlaws' gorgeously detailed (but never overwhelming) cities, towns, and small villages feel refreshing. Is it because they're deeply interactive? Nope, not at all. In fact, they're rather static sets when it comes to possible interactions. The secret sauce is that they truly feel lived-in and straight out of a galaxy far, far away.

Massive Entertainment's latest open-world game isn't that advanced once you get past the graphical presentation. Its overarching world design is actually a restrained version of what Ubisoft has been applying to Assassin's Creed, Watch Dogs, and even Avatar: Frontiers of Pandora for more than a decade now. It's, however, a painstakingly detailed window into the Star Wars universe, and it all comes together because its makers really understood Star Wars thrives the more cool background characters and creatures which are crammed into a single scene.

Plenty of other Star Wars games (most, in fact) have nailed the surface-level vibes, the sights, and the sounds of the vast galaxy that came from George Lucas' mind decades ago and has only grown in size, age, and scope as new artists have entered its sandbox. However, not everyone appears to understand the small little things that pile up and make Star Wars... Star Wars and not just another sci-fi/fantasy tale pretending to be Star Wars.

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Sony hasn't said the PS5 Pro is the focus of tomorrow's Technical Presentation, but come on, it pro-bably is, right?

PlayStation has just announced a special livestream for tomorrow, and it just couldn't be anything other than the PS5 Pro, right?



It feels like almost since the PS5 was released there have been rumours of a PS5 Pro, something that wouldn't be entirely unsurprising given the PS4 Pro. But Sony just hasn't said anything neither here nor there about such a thing, despite the fact we all have kind of known one is definitely coming for a while now. And with the announcement from PlayStation that a PlayStation 5 Technical Presentation hosted by PS4 and PS5 architect Mark Cerny, there just couldn't really be anything revealed apart from a PS5 Pro, right?



Like, that's got to be it, especially considering the presentation is nine minutes long. I'm not gonna watch nine minutes of you talking about a new controller, Mark, so you better have something juicy. Plus, as part of PlayStation's 30th Anniversary celebrations, a new bit of art almost definitely teased the PS5 Pro's design (which also came alongside a playlist that featured, uh, Livin La Vida Loca, so you have to wonder if that's going to show up).


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Will Concord ever come back? Nearly 2,000 people have signed a petition willing the game to, but even the experts reckon it's in an "unprecedented situation"

What were you up to on Friday night? Well, Concord players were busy watching it go offline for the time being following an error message which signaled the race to grab its platinum trophy was up.

Since we learned that the game would be disappearing into the ether, there's been a lot of chatter about whether Concord will actually return in the future, with one industry analyst having called the game's current state of play an "unprecedented situation".

Back when the news of Concord's impending shutdown arrived, Circana executive director Mat Piscatella said he thinks what's happening to the Sony shooter is pretty unique. "What's happening with Concord is unprecedented," he wrote on Bluesky (thanks, IGN). "I'm seeing folks pointing to Anthem as a comp, and... no. Anthem was the best-selling game of its February 2019 launch month, and was the 15th best-selling game of that year, and can still be played today."

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Once Human still has plenty of people playing it, but some negative player feedback for season 2 has still apparently been "quite demoralising"

Oh dear, players have been continuing to give the devs behind Once Human their feedback for season 2, and apparently it's been "quite demoralising."



Once Human hasn't exactly had the smoothest of starts for a live-service game, with players not being the happiest about those seasonal resets, as well as some frustrating server queue times, but that just comes with the territory sometimes in the field. However, it seems like the game's second season hasn't gone down all that well with players, with Starry Studio responding to complaints on Once Human's Discord server (thanks, Eurogamer). In a statement, the developer explained, "Since the start of Season 2, we've received a lot of feedback.



"Some of it has been quite demoralising, but what's important is that it's made us aware of how your experience has been affected by the changes we've made. We want to discuss some of these issues today. We value your opinions and hope that we'll be able to fulfil all of your requests in future updates. Our development team is making optimisations in response to two major issues that players have raised, which we'd like your feedback on as well!"


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Renowned FPS developer MachineGames de-emphasized guns for Indiana Jones and the Great Circle because the fedora-wearer is mostly just "a somewhat clumsy archeologist"

Indiana Jones and the Great Circle might be first-person, but that doesn't mean MachineGames is making it an outright shooter.



MachineGames is pretty well known for its first-person shooters - in fact, it's even lauded for them, in particular its affinity towards games that let you absolutely wreck Nazis (i.e., Wolfenstein), something Indiana Jones does a lot as well. But something Indy doesn't do all that much is use guns (apart from that one famous scene). He's more of a whip and fists kind of guy, and recently the game's creative director Axel Torvenius spoke with Edge magazine (via GamesRadar) about not relying on gunplay too much, which the team views more of a "fallback solution" than anything else.



"We do not encourage gunplay. It's not being pushed as the primary way forward," Torvenius explains. "The primary way forward is always trying to use your wits and your whip." Those that know the films also know that Indiana Jones is the kind of character who uses his smarts to beat someone else rather than just gunning them down, because he's mostly just a regular archeologist (if you ignore all those adventures he goes on constantly).


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Sunday, September 8, 2024

Stay calm, Astro Bot fans: the game's credits might be hinting towards some more DLC cameos

Astro Bot has been delighting many a player with all of its cameos and references, and it seems like a few more could be on the way.



For better or worse, Astro Bot is essentially a massive love letter to PlayStation games past, though it does feature plenty of characters that aren't exclusive to the platform (though frequently have a strong connection to). There are a ton of cameos featured in the game, from classics like Crash Bandicoot and Spyro, to the more recent Sony tentpoles like God of War. And as spotted by VGC, the game's credits, there's a list of thanks to various developers like Konami and Sega, as well as more, because of their respective appearances in Astro Bot. Except oddly, there are also a few mentions of titles that don't make any kind of appearance in the game in cameo form.



For example, Ubisoft is thanked in the credits for titles like Assassin's Creed, Beyond Good & Evil, and Rayman, none of which appear in Astro Bot in any shape or form. This can also be said of other games, like recent exclusive titles like Stellar Blade and Rise of the Ronin, as well as classics like Croc and Worms. Also worth noting is that there are four bonus cameo bots you can import from Astro's Playroom, but these four have nothing to do with the aforementioned games.


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Squirrel with a Gun is a decent Goat Sim-like, but it’s at its best when it’s persuading me that my cat’s ready to fill Daniel Craig’s shoes

We’re somewhere around Bletchley, on the edge of Milton Keynes, when the drugs begin to take hold.

I say something like: “It’s my fault. I should never have let you drive.” Suddenly, there’s a terrible roar all around us, as my fellow traveller, catnip coursing through her furry little body, loses control of the car, which was going a hundred miles an hour towards Pinewood Studios with the top down.

Luckily, we’re hopelessly lost on a country road, so there’s not much to hit as we slide to a halt. Next to me, an airbag is gently popped by a claw. I sit there, dazed and confused, as though time’s standing still. I wonder if I’ve made the right call. I think about what made me make that call. I think about Squirrel With A Gun.

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Yes, Star Wars Outlaws' creative director knows the instant-fail stealth missions are annoying, but don't worry, there's a patch coming soon

The creative director of Star Wars Outlaws has seen your complaints about some of the early stealth missions, and promises some changes are coming.



Probably one of the most universally hated mechanics in games is stealth. Don't get me wrong, a good stealth game like Metal Gear Solid or Dishonored makes playing sneakily fun, but when it's in games where stealth isn't the entire point, it can sometimes end up being a bit frustrating, particularly when there are moments that you can instantly fail. Star Wars Outlaws is the most recent game to fall victim to this, but luckily it sounds like some improvements are coming in a patch some time in the near future.



The game's creative director Julian Gerighty was recently asked by GamesRadar about the controversial instant-fail stealth missions, and what the plan is for them. "So especially, I mean, you're probably thinking of one of the early missions in Mirogana, which is incredibly punishing," the developer said. "And for me, that is a mistake, and this is something that we're going to work on improving." He goes on to say "I don't think it means removing the fail state completely, but I do think there are millions of low hanging fruits where we can make it so much more enjoyable and understandable."


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Bungie is offering a little bit of insight into what's next for Destiny 2 next week, just don't expect much for its 10th anniversary

Hoping to learn more about whatever Destiny 2's Codename Frontiers is? Bungie has some details to share with you next week.



Tomorrow, September 9, is Destiny's 10 year anniversary, a length of time that makes me greatly uncomfortable but unfortunately no amount of discomfort can change that fact. With that comes the fact that Destiny 2 will be leading the series into its 11th year, and back in June developer Bungie teased a bit of what's to come in that time, in particular something called Codename Frontiers. The studio didn't reveal anything specific as to what that is at the time, just that the game's journey will continue in 2025, despite the fact its most recent expansion The Final Shape more or less wrapped up the main 10-year-long story.



Lucky for you, Bungie does have a bit to share about what's next for the game next week, even if in a recent blog post it has said that it's "planning to keep our anniversary fun and light." The blog post continues, "We’ll have a small in-game celebration for you all next week, along with some beautiful art the team has made throughout the years. There will be some Legendary armor freebies, a fun Title to earn, some Bungie Rewards, and more. Check back next Monday at 8am PT for our blog coverage."


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At more than 3m downloads in just over 24 hours after Baldur's Gate 3's Patch 7 dropped, you can probably say that the modding tools are popular

Baldur's Gate 3 Patch 7 finally added in mod support, and safe to say, it's quickly proven popular amongst players.



Modding Baldur's Gate 3 has been plenty popular so far, but it wasn't until this week's most recent patch that introduced mod support where it became a lot more feasible. And less than 24 hours after the patch went live, Larian Studios founder and Baldur's Gate 3 director Swen Vincke shared that more than a million mods had been installed. Just to be clear, there obviously aren't that many mods available, it's just the total count across all players installing mods, but it's an impressive and honestly slightly frightening figure. You all really were desperate to mod the game, huh?



Just a few hours after that though, ModDB and mod.io founder Scott Resimanis responded to Vincke to note that the game "just ticked over [three million] installs and accelerating," so I repeat, you all were desperate to mod the game, huh? The Mod Manager does make it a lot easier to install mods, so it's no wonder so many of them have been downloaded - you can only imagine how many have been installed since then.


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Friday, September 6, 2024

"Years ago it was very easy to add more features" - the next 5 years of EA Sports FC 25 with senior producer Sam Rivera

2025 is a big year for EA Sports FC, but when isn’t it?

In the ceaseless annual cycle of football that it tries so hard to replicate, EA Sports FC now has to justify itself on two fronts: not just year-on-year, but as a new franchise with a point to prove.

With the inaugural FC 24, EA Sports burst out of the blocks with PlayStyles, one of the most transformative fantasy additions to its core gameplay in many years, giving players footballing superpowers and kicking off a whole new metagame of combinations and strategies.

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Warhammer 40,000: Space Marine 2 is already one of Steam's most popular games, and it's not even technically out yet

Warhammer 40,000: Space Marine 2 is out. That’s technically true, in that you can play the action game right now. The official release isn’t until September 9, but like many of today’s biggest games, paying more upfront unlocks the game a few days early for you.

In this case, purchasing the gold or ultra editions of Space Marine 2 is what lets you play early, and thousands of players have done so.





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PlayStation's first official tease of the PS5 Pro's design may have dropped alongside a playlist featuring Livin La Vida Loca and Anaconda

Have you even been made to take your clothes off and go dancing in the rain? Ricky Martin claimed that he had back in 1999, via Livin La Vida Loca, a song that you may well not like, but have almost definitely heard. The folks at PlayStation definitely seem to have heard it, having included the tune in a playlist that's arrived alongside what looks like it could be the first official tease of the PS5 Pro's design.

All of this was packed into a blog post detailing some of the stuff that the console maker's doing to commemorate its 30th anniversary later this year, a milestone that I'm sure won't make anyone who grew up with a PS1 feel old in the slightest.

This weirdness comes not long after leaker bilbil-kun shared an illustration that they claimed shows what the unannounced video game playing box will look like, as well as some apparent details about it.

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Thursday, September 5, 2024

Helldivers 2's 60-day plan progress update has arrived, and there's a big update with weapon, enemy, and armour overhauls coming in just over a week

Helldivers 2 developer Arrowhead has just released that blog post telling everyone where the studio’s at in terms of current progress on its 60-day plan. Good news, the next big update to the game is set to arrive on September 17.

If you're out of the loop, since the Escalation of Freedom update was accompanied by some balancing changes and tweaks to flamethrowers that didn't go down well with a lot of players, who felt Arrowhead wasn't aiming to make the game fit their definition of fun via its nerfs to meta weapons, the studio's been attempting to get a lot of these unhappy soldiers back on side.

As detailed in the blog post, the next big update to the game - which the likes of Arrowhead CCO Johan Pilestedt have been teasing for the past little bit - now has a concrete arrival date - September 17. So mark that on your calendar.

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The full Arcane season 2 trailer promises an epic set of episodes worth the three-year wait

The longer-than-usual wait for Arcane season 2 has been rough, and chances are you'll need to rewatch the first set of episodes ahead of its November return to make sense of all the plot lines and characters involved, but its first full trailer is so good that it might send you straight into Netflix to do so.

The first proper look at the long-anticipated second season runs for about two minutes and is jam-packed with even more drama, style, and action, which is everything we could've asked for after that wild season 1 finale. Just keep that s**t coming in.

We already know this is the end of the line for Arcane, but the folks at Riot Games have fortunately stated in the past they're interested in expanding the world of League of Legends (Runeterra) beyond this one show, so we just have to hope for a new series as high-quality as this one, no matter the production time it requires.

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Wolf Man's wolfman is looking a bit laughable in his Halloween Horror Nights reveal, but we can still inhale some copium

There's a new Wolf Man movie coming out soon, in case you forgot, and since it's directed by The Invisible Man's (2020) Leigh Whannell, we were kind of excited about it, but our (supposed) first look at the monster's design has left us cackling instead of terrified.

Via X/Twitter user SpeculationMatt, who seems to specialize in covering Halloween Horror Nights (that's an interesting niche for sure), we've got our first look at Blumhouse and Universal's Wolf Man's wolfman, or at least that's what we're supposed to get from this marketing kickoff, right?

As you can see, the costume seems rather cheap, but that's not the real issue, as we highly doubt they're just giving to performers exact copies of the costumes being used in film productions. What's worrying is the design itself, which has little-to-no wolf features in it. I mean, that's just an old guy turned into a background fantasy character freak. In fact, I'm pretty sure I'm a more convincing wolfman when I've gone two months without visiting the barbershop and don't get my morning caffeine.

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Wahey, Enotria: The Last Song devs confirm they're now "working closely" with Microsoft to bring the soulslike to Xbox "ASAP"

Earlier this week, things were looking pretty bleak for folks hoping to play soulslike Enotria: The Last Song on Xbox when it releases on September 19, as its devs announced that the version of the game for that plaform had been delayed indefinitely. Now, however, Phil Spencer and co have reached out, and Xbox Enotria will be a thing "ASAP".

If you're out of the loop, developer Jyamma Games revealed earlier this week that it'd had to abandon plans to bring the game Xbox as well as PC and PS5 at release, citing a "lack of communication" from Microsoft regarding the Xbox submission process as the cause.

Now, the studio has tweeted that things are back on track. "We would like to officially thank Phil Spencer and his team for reaching out to us so quickly and hrelping to resolve our situation," Jyamma wrote, "We would also like to thank our amazing comnmunity for al;l the support show in recent days. Your voice has been heard loud and clear, and your commitment has been heartwarming.

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In case there were any doubts, Matt Reeves' The Batman movies are never going to go "full fantastical"

The Batman was neither extremely grounded nor a colorful comic book take on the (DC) world's greatest detective. As a direct answer to both Christopher Nolan's notable trilogy and Zack Snyder's half-baked take on the character, Matt Reeves' own approach to Bruce Wayne and his vigilante persona was gritty and slightly stylized, but its dark feet were still firmly planted in reality. According to him, that won't change in the sequels.

During a chat with SFX magazine (via Deadline), the filmmaker, now deep into The Batman: Part II's writing process, doubled down on the idea of toying with the comics' rich mythology without going too fantastical, as James Gunn's rebooted DCU continuity will be doing that anyway with Batman: The Brave & The Bold.

"What was important to me was to find a way to take these pop icons, these mythical characters that everybody know, and translate it so that Gotham feels like a place in our world. We might push to the edge of the fantastical but we would never go into full fantastical. It’s meant to feel quite grounded," he explained. Don't expect Arkham-like takes on Clayface or Poison Ivy, to name a couple of villains, to pop up.

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Wednesday, September 4, 2024

Concord hits the eBay scalper market after being pulled from sale, and someone's trying to sell a copy for the low, low price of £10,000

Have you got a tenner I can borrow? Look, I know you don't do loans, but I swear I'll pay you back.

Why do I need it? Do you really have to ask? Ok, I'll come clean. There's a copy of Concord for sale on eBay for £10,000, and I didn't buy it before it was pulled from sale as part of it being shut down as of September 6, so scalpers are my only option now.

No, this PS5 copy (thanks, TheGamer), which is listed as being for sale to the first person to pony up £10,000/just over $13,000 or make what the seller deems to be the best offer, isn't the only one being hawked by scalpers, but it does look to be by far the most expensive. Come on now, the listing's titled "Concord Ps5 Video Game Rare Pulled From Shops .... LOL!" with a poop emoji on the end there, so you know it's worth it.

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The Minecraft movie's first trailer is here, immediately becomes a contender for most greenscreened film ever

Warner Bros. has released the first trailer for Minecraft, and it doesn't look too bad, as long as you ignore when the real humans turn up.



More than a decade after it was first announced, and five years after it was originally supposed to be released, the first trailer for the Minecraft movie is here, and for the most part is looking pretty good! As nightmarish as the realistic textured pig, llama, and Piglins are, they've been quite well translated into a real-life style, so props to the CGI team on that one. The big problem comes from all the actual humans, who just so clearly look greenscreened in, but not in a smooth, unnoticeable way, more in a Spy Kids, oh there's not as much budget as you'd hope for here kind of way.



It's not out until April 4, 2025, so there's always the chance that it could be made to look a bit more natural, but right now I'd rather look at the realistic Minecraft pig. The trailer's description also offers a bit more insight into the plot, explaining: "Welcome to the world of Minecraft, where creativity doesn’t just help you craft, it’s essential to one’s survival! Four misfits—Garrett “The Garbage Man” Garrison (Jason Momoa), Henry (Sebastian Eugene Hansen), Natalie (Emma Myers) and Dawn (Danielle Brooks)—find themselves struggling with ordinary problems when they are suddenly pulled through a mysterious portal into the Overworld: a bizarre, cubic wonderland that thrives on imagination.


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Payday 3 is leaving Game Pass just as it started getting good and it doesn't make sense

You’d be forgiven for entirely forgetting Payday 3 even came out, but it was, in fact, released last year. The game is coming up on its one year anniversary on September 21, and a lot has changed since that disastrous launch.

From the moment of its release, Payday 3 has been available on Game Pass for PC, console and cloud. And it’s barely lasted a year, because come September 15, the game will be leaving the subscription service. Games enter and leave the Game Pass roster all the time, but things are a little different in this case.





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Who's got blonde hair, blue eyes, and hair that defies gravity? It's mini Goku in the latest trailer for Dragon Ball Daima

A brand new trailer for Dragon Ball Daima has dropped ahead of its release next month, and it finally confirms that even while small, Goku can still go Super Saiyan.



There hasn't been all that many trailers for Dragon Ball Daima just yet, but the latest one will probably be the most exciting one for those of you that still think Goku going Super Saiyan is the coolest thing ever. For those that haven't even heard of it yet, Dragon Ball Daima shows Goku and co shrunk down to child-height for a mysterious reason, setting off to figure out why, but until now it wasn't clear if that affected Goku's ability to turn Super Saiyan or not. As it turns out, no, it doesn't as demonstrated in this latest trailer which you can check out below.



Fans of the original Japanese dub will also be very happy to hear that the iconic voice behind Goku, Masako Nozawa, will be returning to voice the character (as if there could be anyone else). She's also joined by some new voices, with Yumiko Kobayashi (Crayon Shin-Chan, Soul Eater) joining as the mini version of the Supreme Kai, Koki Uchiyama (My Hero Academia, Jujutsu Kaisen) as Glorio, a brand new character for the series, and Fairouz Ai (Jojo's Bizarre Adventure, Chainsaw Man) as Panzy, again another new character. The trailer also offers a taste of the show's opening theme, which is by Zedd and features C&K.


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Alien: Earth's very short first teaser trailer definitely has the Earth and an alien in it

The first teaser trailer and details for Alien: Earth are here, though you shouldn't expect too much from them.



Ever since Alien: Covenant was released in 2017, things have been a bit quiet for fans of the series, but 2024 is clearly the year to change that. Alien: Romulus, the first film since Covenant, just came out in August, and yesterday the first teaser trailer for the first TV show based on the beloved sci-fi horror, Alien: Earth, was released. And uh, yeah, it's certainly a teaser trailer! It's a very simple one, starting off looking over planet Earth before being revealed to be a reflection off of a xenomorph's smooth, shiny head, wrapping things up with some horrific scream. You know, classic xenomorph stuff. Luckily, an official logline has been released to share a few more details.



"When a mysterious space vessel crash-lands on Earth, a young woman (Sydney Chandler) and a ragtag group of tactical soldiers make a fateful discovery that puts them face-to-face with the planet’s greatest threat," it explains. Outside of Chandler, the cast also includes The Mandalorian fan favourite Timothy Olyphant, who will reportedly be playing a synth known as Kirsh, supposedly a mentor to Chandler's character Wendy, who's been described as a "hybrid meta-human" with the body of an adult and brain and consciousness of a child. Sounds ethical!


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Tuesday, September 3, 2024

Huge environments and claustrophobic corridors could make Little Nightmares 3 the next big thing in trial-and-error terror

Little Nightmares has some of the most realistic monsters in gaming.

A weird world warped through the eyes of a child, almost everyone can relate to the uneasy feeling of an environment that’s not made for you, where everything’s too big or too small, and every lumbering beast or skittering terror seems ready to set on you for the deviant act of simply existing in their space.

Going into another sequel, I’d wondered how Little Nightmares 3 could up the ante again. The original Little Nightmares was a great example of a well-executed concept with a limited scope but striking direction that really resonated with a lot of people - a spooky, puzzly, atmospheric creeper that was memorably chilling and dark as pitch without the grindhouse gore of more action-oriented horror games.

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Assassin’s Creed Shadows has got one massive, gorgeous, secret weapon up its sleeve to make it more immersive than ever: clouds

In an open world game, clouds take up a quarter of the screen at all times. They’re massive, important, and - all too often - completely ove...