Overwatch 2 director Aaron Keller has discussed how the shooter series was "born from the ashes" of Project Titan following the cancellation of its Hero Mode.
Earlier this week, Blizzard made the surprising announcement that Overwatch 2 would no longer be receiving its PvE Hero Mode, arguably the main thing that even justified having a sequel at all. PvE content is still planned for the game in the form of Story Missions, it's just Hero Mode that has been cut. Following this news, Keller has now shared his latest "Director's Take," a regular series of blog posts he shares covering the state of the game, where he talked about how the Overwatch team together following an MMO called Project Titan being cancelled, with the ultimate goal of developing a shooter MMO.
According to Keller, the "Overwatch team, especially at its inception, considered itself an MMO development team," as it was "founded in the wake of a cancelled game at Blizzard called Project Titan… As we transitioned away from that original concept and started creating Overwatch, we included plans to one day return to that scope. We had a crawl, walk, run plan. Overwatch was the crawl, a dedicated version of PvE was the walk, and an MMO was the run. It was built into the DNA of the team early on, and some of us considered that final game a true realisation of the original vision of Project Titan."
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