The larger Diablo 4 is, the more the need for in-game social features becomes more pressing. Diablo 4 has a best-in-class party scaling system, but it's let down by the lack of a basic LFG system.
The problem doesn't become apparent until you finish the campaign, reach level 50 and start diving into the endgame. Though most players can solo campaign content just fine, things start to become significantly harder in the endgame.
Diablo 4 is an MMO, but it's one without some basic group-finding features that are typical of the majority of MMOs. The game even wants players to group up, with boosts to XP gain that apply even to players in the vicinity of others. Especially in the endgame, Diablo 4 becomes a lot more hostile to solo players.
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