Diablo 4's pre-season patch was a bit of a disaster. Though it did bring the anticipated Season of the Malignant content to the game, much of that excitement was sucked out because of what patch 1.1 did to the game.
Although it's standard for big patches that kick off new seasons to feature sweeping changes to the meta, this one was a little too much for the young game. Blizzard flattened XP gain (making the grind slower), nerfed all classes, plugged a few power-levelling holes that groups relied on, reduced the effectiveness of some crutch stats without offering alternatives - just to name a few.
It caused a storm of criticism that Blizzard had to host an emergency livestream to address the feedback. While the chat was fairly positive, the developer wasn't ready to backtrack on any of the bigger changes in patch 1.1. Instead, we got a small hotfix that made Nightmare Dungeons more bearable, and fixed a few bugs.
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