After 16 years on its proprietary Ego engine, Codemasters is developing EA WRC using Unreal 5, and will only release the game on PS5, Xbox Series X/S and PC.
Despite Codesmasters’ acquisition by Electronic Arts in 2021, it will not use the Frostbite engine for EA WRC, even though many other EA studios use Frostbite exclusively.
Several considerations apparently went into the decision, but ultimately it was the ability to port over Codemasters’ lauded handling physics into the new engine that swung things in Unreal Engine’s favour.
Read more
http://dlvr.it/SxNJLN
Subscribe to:
Post Comments (Atom)
Free Astrobot DLC coming this fall, featuring Stellar Blade and Helldivers 2
Good news Astro Bot lovers! In fall this year, the game is getting a new free update featuring new levels for you to complete, and some addi...
-
Genshin Impact may have earned itself the nickname "Waifu Impact" back when it first launched, but the devs at HoYoverse have demo...
-
My Time at Sandrock is a spiritual successor to 2018’s My Time at Portia – and it's a successor in just about every way, too. This time ...
-
Intel may have missed out on a signficiant PlayStation 6 contract, which would have seen the company's chips be used in Sony's next-...

No comments:
Post a Comment