Friday, February 16, 2024

Helldivers 2 is not afraid to kill you often, and that's one of the best things about it

I’ve often been fond of how two seemingly identical games can rely on similar elements, yet produce entirely different feelings. There’s a lot to be said about presentation, in-game resource scarcity, damage models, mechanical complexity and so on, but one thing that tends to tip the scales one way or another is how high the stakes are.

Helldivers 2 is the latest reminder that you can have a bunch of different currencies, several crafting materials, a quasi-loot system, and an always-online requirement - but still manage to create a solid co-op game that isn’t, well, like any of the other mediocre live service games we can’t seem to get rid of.

There’s a lot to like about Helldivers 2. Its commitment to lifting Starship Troopers’ thematic schtick is only one facet of its presentation; its robot faction owes a lot to Terminator, and its armour and weapon designs have their roots in Star Wars, Halo and half-a-dozen other sci-fi staples.

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