No matter whether you're a big car nerd who loves playing around with setups, or are just hopping in for a quick race against your mates, how the cars feel to drive in an F1 game is pretty key. After all, what you're hoping for in both cases is to get a taste of the same sensation the likes of Max Verstappen or Lewis Hamilton enjoys as they sweep through turns and blast down straights.
We recently had a chance to see what EA Sports F1 24, the latest game in Codematers' long-running series, has to offer in this regard, via a hands-off preview. And, at least in theory, the changes sound like they should satisfy both hardcore petrolheads, and those who're mainly in it for the high-speed drama.
During the preview, Codemasters' senior creative director Lee Mather and Casey Ringley - the latter of whom serves as both a senior game designer and vehicle handling lead on the game - talked through F1 24's "EA Sports Dynamic handling model" - a raft of tweaks designed to be a "culmination of several significant updates to the series".
Read more
http://dlvr.it/T5s76d
Subscribe to:
Post Comments (Atom)
Free Astrobot DLC coming this fall, featuring Stellar Blade and Helldivers 2
Good news Astro Bot lovers! In fall this year, the game is getting a new free update featuring new levels for you to complete, and some addi...
-
It's been a little bit of time since Helldivers 2 players have heard much from former Arrowhead CEO and still very much chief creative o...
-
There's now a premium, extended version of this podcast that you can get as a VG247 paid subscriber - check out our Support Us page for ...
-
Is Fallout supposed to make you think about society? I'd argue that, at its best, it is, with capitalism being an obvious candidate to e...
No comments:
Post a Comment