No matter whether you're a big car nerd who loves playing around with setups, or are just hopping in for a quick race against your mates, how the cars feel to drive in an F1 game is pretty key. After all, what you're hoping for in both cases is to get a taste of the same sensation the likes of Max Verstappen or Lewis Hamilton enjoys as they sweep through turns and blast down straights.
We recently had a chance to see what EA Sports F1 24, the latest game in Codematers' long-running series, has to offer in this regard, via a hands-off preview. And, at least in theory, the changes sound like they should satisfy both hardcore petrolheads, and those who're mainly in it for the high-speed drama.
During the preview, Codemasters' senior creative director Lee Mather and Casey Ringley - the latter of whom serves as both a senior game designer and vehicle handling lead on the game - talked through F1 24's "EA Sports Dynamic handling model" - a raft of tweaks designed to be a "culmination of several significant updates to the series".
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